2nd place winner at the Deloitte Spark Hackathon. An app that helps users make more sustainable food choices by translating CO2 impact into insights through product scanning, challenges, and impact visualization.
A hands-on graphic design course exploring key design principles, from concept development and sketching to digital illustration and layout. Culminated in a final project: a children’s book addressing plastic pollution.
Redesigns on an existing system during my internship. Fixes where made to make the system more intuitive and accessible for the users. Some graphic design tasks were also done.
Designed and researched a native app during my internship. The main purpose of the app is for truck drivers to safely check-in on sites and keep all their bookings saved.
Project heavily based on user research, where the idea and purpose of the prototype was chosen based on user needs. The finished prototype displays the cheapest and nearest gas options.
This project was part of a course in aminal-computer interaction. The case study focuses on bird and window collisions, and showcases a prototype on how it can be prevented.
This project focused on a specific user group: birdwatchers. The goal was to understand their needs and design an app tailored to support birdwatching activities and enhance their experience.
This project started from a company pitch aimed at addressing the Swedish population’s limited knowledge of what to do in a crisis. I designed a safety app that educates users and maps nearby bunkers, helping people be better prepared.